Lesson 01: The Basics
Section 1: Posting
A post is a contribution to the story-line of a Simulated Game (sim) or Role Playing Game (RPG), or in easier terms an e-mail to the list.
- RPG post: A post that adds to the story
- IC Post: Exactly the same as RPG post (In Character)
- NRPG post: A comment, a bit of information,
or question that is unrelated to the story
- OOC Post: Exactly the same as a NRPG post (Out Of Character)
Section 2: Mailing List
The list is an e-mail service provided by either Onelist or another. Our
list address is:
When you send an e-mail to the "list" it redirects to all members of the
group. To make things easier when you want to send a post to the list, all
you have to do to get the e-mail to go to the list is to hit the "reply"
feature of your e-mail program. The list is set to respond to the list.
Section 3: Plot and Openings
The plot is determined by the Captain. In the story you will see the plot
defined as the mission. The Captain will direct the crew to accomplish
something. The exact details of how you accomplish this will depend upon
several factors. Your own imagination being the most important factor.
Your character will either be assigned something to do by a section
supervisor or by the Captain. You will see openings for your character to
contribute in the following forms:
Direct opening:
- <Cadet (insert name) please comment if you like......>
- <Cadet (insert name) ?? .....>
- *from a dialogue* "Cadet (insert name) I want you to take
this report and then give me your evaluation,"
said supervisor (insert name)
Indirect Opening:
- <Security Cadets add your actions here .....>
- <Medical Staff Anything?? .....>
- <All..... insert your reactions here >
- *from a dialogue* "The cadets seemed to be nervous," said the Captain.
If you will note, each of the above gives your character a chance to say or
do something. It can be an action or it can be dialogue. You can
contribute to the story line just by moving your character and not saying
anything. Although it is preferred for you to interact, it is
understandable and acceptable if you only move your character about at
first. Later when confidence and understanding builds you can increase
your characters interaction. The bottom line is the more you post the
easier it will become (Yikes - I have to tell my parents that they were
right *smile* Hate doing that.).
Lesson 4: Chain of Command
As with real life, military type organizations, or with any organization for
that matter, there will always be a Chain of Command. A Chain of Command is
simply who reports to whom, and who directs who, and in return who is assigned
duties to help and in what order. Confused? Most people are organized by a Chain of
Command. It is human nature to want to immediately go to the person that
you know will help. But it must be realized that the Chain of Command is
set up to assist one and all (those needing help and those helping). Also,
each Captain will have a different policy on who helps who. On the San
Fran, I have an open door policy and will help whenever possible, but I do
at times defer questions to the section supervisors when I become
overwhelmed. As an example the Academy ships have a chain of command as
follows:
When seeking help or direction a cadet will follow:
- Cadet
- Cadet Section Leader if any (optional)
- Supervisor of Section
- Captain (of the San Fran)
- Academy Commandant
- Command Triad of AQSG
This Chain of Command does not change when you go to the ships in the fleet.
The name changes but the concept does not. For those that are interested
the following is the ship board Chain of Command
- Officer
- Department Head
- Executive Officer
- Captain
- Fleet Commanding Officer
- AQSG Triad
- AQSG Commanding Officer
This concludes Lesson 01. Please select from the following options:
GO BACK || TAKE TEST
|